
"ISEKAI CREATORS Assets Pack" is a collection of official assets from "ISKEAI CREATORS", a shared worldview project released for "RPG Maker Unite", reworked to meet the standards of "RPG Maker MZ" and "RPG Maker MV". (you can reset it by placing down a non-transparent tile from the A2, A3, etc.This week, two lovely Enemy assets collections, two BGM assets collections, and ISEKAI CREATORS assets appear! Hint: B, C, D, and E tile sheets are all the same size and support transparency - however only two transparent tiles can overlap each other when you're placing them in the map, it will erase the others underneath it if you place a third transparent tile on top of them. Honestly it's all foreign language to me, so making your own textures is all about trial and error.Īlso you can edit the sheets while having the RMMV engine running: Once you saved your file, just click on the database icon and exit out of it quick to see your changes in the editor. These grids help if you're confused about boundary lines, also like rulers your brush might snap to the edges if it's too close so don't freak out, you might want to disable it while you're painting. Photoshop's grid system is hotkeyed to command/control + " - I have made my grid lines black, it's important to set your grids to 48 pixels as is the minimum size of RMMV textures (squares). It's handy to have any sort of grid feature in your application to be turned on. I don't know what application you're gonna be using to make your tiles, but for me I use photoshop.

When making my own tilesets, I used the default tile files as a starting point because they were already the right resolution/size.

This tutorial really helped me when I was learning how to use the engine, Additionally, boats and ships cannot travel through tiles in this block. You can create a group pattern by placing two tiles horizontally, and animate them by placing 3 vertically in a row. By placing 3 autotile basic patterns horizontally in a row, it is possible to animate them. Additionally, boats and ships cannot travel through tiles in this block.Īutotiles used as water tiles. Tiles in Block A will automatically complete the transparent color of this block.


Moreover, boats cannot travel through tiles in this block.Īutotiles which decorate ocean tiles in Block A. Just like Block A, by placing 3 autotile basic patterns horizontally in a row, it is possible to animate them. Boundaries for ocean tiles will be created only when tiles in this block touch tiles in part 1. By placing 3 autotile basic patterns horizontally in a row, it is possible to animate them.Īutotiles used as deep ocean tiles. Here's the part on animating A tiles:Īutotiles used as ocean tiles. If you go to the help file for MV, there's an entire section explaining how to set up tilesets.
